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Keeping you informed on our inner most thoughts about games, programming, and the current state of things about our games.
Well... it’s been months This is not because I’m a lazy fuck. It’s not either because I’ve been stuck under the snow or something, it’s just that making this game has not been my priority for a while. As a living organism, I have to eat, and in order to do that I have to work on other stuff (...)
So, this is how late I am: A LOT.
I’ve been sick and I lost quite some time and motivation. Working on Lifetimes helped me realize the high of getting something done... also, during the game-jam, I’ve drank caffeine quite a bit, and I am a lot more efficient on it than without it... however, it (...)
Context Let’s start by doing the common thing of saying Dan Pinchbeck is married to the great Jessica Curry. For those people who’ve been living in a cave for the past five years, Jessica Curry is the composer and director for The Chinese Room and she definitely will get her own post soon, when I (...)
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December 2015 | Blog
Well... it’s been months This is not because I’m a lazy fuck. It’s not either because I’ve been stuck under the snow or something, it’s just that (...)
February 2015 | Blog
So, this is how late I am: A LOT.
I’ve been sick and I lost quite some time and motivation. Working on Lifetimes helped me realize the high of (...)
January 2015 | Blog
Context Let’s start by doing the common thing of saying Dan Pinchbeck is married to the great Jessica Curry. For those people who’ve been living in (...)
January 2015 | Blog
Sooo... it’s that time again. Well, core game mechanics are a big topic, I’ll try to keep it light.
What ever are game mechanics? Ah! Good (...)
December 2014 | Blog
Well, I spent X-mas either playing Final Fantasy VIII (again) or watching these guys and learning hell of a lot in the process.
James Portnow I (...)
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