Development

How the game is made

Roadmap 2016

Roadmap 2016

Why a second one? First answer is: duuude the previous Roadmap was wrong, first month in. So why make another one? Well, mostly because list are evil sentient brain-eating monsters from coder-hell that won’t leave you alone until you wrote them down! So here goes: Roadmap 2016 2014 June: (...)
Development blog no4 - From Alpha to Beta

Development blog no4 - From Alpha to Beta

Well... it’s been months This is not because I’m a lazy fuck. It’s not either because I’ve been stuck under the snow or something, it’s just that making this game has not been my priority for a while. As a living organism, I have to eat, and in order to do that I have to work on other stuff (...)
Development blog No3 - Being late

Development blog No3 - Being late

So, this is how late I am: A LOT. I’ve been sick and I lost quite some time and motivation. Working on Lifetimes helped me realize the high of getting something done... also, during the game-jam, I’ve drank caffeine quite a bit, and I am a lot more efficient on it than without it... however, it (...)
Development blog No2 - Core game mechanics

Development blog No2 - Core game mechanics

Sooo... it’s that time again. Well, core game mechanics are a big topic, I’ll try to keep it light. What ever are game mechanics? Ah! Good question! The game mechanics are the way the game is going to be played. That is very the core identity of the game and the interaction between the piece of (...)
Roadmap 2015

Roadmap 2015

So this is the official roadmap for Cutie BoïngBoïng. It’s probably all kinds of erroneous since this is my first game ever. 2014 June: Prototype ✔ July: Creation of the new physics and unified managers ✔ August to November: Tools development for level design ✔ Music research ✔ (...)

Development


Roadmap 2016

December 2015 | Cutie BoïngBoïng

Why a second one? First answer is: duuude the previous Roadmap was wrong, first month in. So why make another one? Well, mostly because list are (...)

Development blog no4 - From Alpha to Beta

December 2015 | Blog

Well... it’s been months This is not because I’m a lazy fuck. It’s not either because I’ve been stuck under the snow or something, it’s just that (...)

Development blog No3 - Being late

February 2015 | Blog

So, this is how late I am: A LOT. I’ve been sick and I lost quite some time and motivation. Working on Lifetimes helped me realize the high of (...)

Development blog No2 - Core game mechanics

January 2015 | Blog

Sooo... it’s that time again. Well, core game mechanics are a big topic, I’ll try to keep it light. What ever are game mechanics? Ah! Good (...)

Roadmap 2015

January 2015 | Cutie BoïngBoïng

So this is the official roadmap for Cutie BoïngBoïng. It’s probably all kinds of erroneous since this is my first game ever. 2014 June: (...)

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