How the game is made
Why a second one? First answer is: duuude the previous Roadmap was wrong, first month in.
So why make another one? Well, mostly because list are evil sentient brain-eating monsters from coder-hell that won’t leave you alone until you wrote them down!
So here goes:
Roadmap 2016
2014
June: (...)
Well... it’s been months This is not because I’m a lazy fuck. It’s not either because I’ve been stuck under the snow or something, it’s just that making this game has not been my priority for a while. As a living organism, I have to eat, and in order to do that I have to work on other stuff (...)
So, this is how late I am: A LOT.
I’ve been sick and I lost quite some time and motivation. Working on Lifetimes helped me realize the high of getting something done... also, during the game-jam, I’ve drank caffeine quite a bit, and I am a lot more efficient on it than without it... however, it (...)
Sooo... it’s that time again. Well, core game mechanics are a big topic, I’ll try to keep it light.
What ever are game mechanics? Ah! Good question! The game mechanics are the way the game is going to be played. That is very the core identity of the game and the interaction between the piece of (...)
So this is the official roadmap for Cutie BoïngBoïng. It’s probably all kinds of erroneous since this is my first game ever.
2014
June:
Prototype ✔
July:
Creation of the new physics and unified managers ✔
August to November:
Tools development for level design ✔
Music research ✔ (...)
Development
December 2015 | Cutie BoïngBoïng
Why a second one? First answer is: duuude the previous Roadmap was wrong, first month in.
So why make another one? Well, mostly because list are (...)
December 2015 | Blog
Well... it’s been months This is not because I’m a lazy fuck. It’s not either because I’ve been stuck under the snow or something, it’s just that (...)
February 2015 | Blog
So, this is how late I am: A LOT.
I’ve been sick and I lost quite some time and motivation. Working on Lifetimes helped me realize the high of (...)
January 2015 | Blog
Sooo... it’s that time again. Well, core game mechanics are a big topic, I’ll try to keep it light.
What ever are game mechanics? Ah! Good (...)
January 2015 | Cutie BoïngBoïng
So this is the official roadmap for Cutie BoïngBoïng. It’s probably all kinds of erroneous since this is my first game ever.
2014
June: (...)
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